# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Monster Hunter World Template

game: Monster Hunter World
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Monster Hunter World: 0.1.3 # Version of the world required for this yaml to work as expected.

Monster Hunter World:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ending_rank:
    # Choose which rank you must reach the end of in order to complete.
    # Low Rank: Finish "A Colossal Task"
    # High Rank: Finish "Land of Convergence"
    # Master Rank: Finish "Paean of Guidance"
    low_rank: 0
    high_rank: 50
    master_rank: 0

  specialarena_quests:
    # Adds Special Arena Quests to the quest pool.
    # Note: These are the quest that are unlocked when you capture a monster.
    'false': 50
    'true': 0

  event_quests:
    # Adds Event Quests to the quest pool.
    'false': 50
    'true': 0

  special_quests:
    # Adds Special Quests to the quest pool.
    # Note: This does not add any Low Rank and one High Rank quest.
    'false': 50
    'true': 0

  grindy_quests:
    # Adds some quests and some dependent locations to the pool.
    # Note: These quests require a significant amount of effort to unlock.
    'false': 50
    'true': 0

  overpowered_equip:
    # Adds the next rank of progressive weapons and armor to the pool.
    # Note: This does not have an effect if selecting Master Rank.
    'false': 0
    'true': 50

  freearmor:
    # Makes Armors cost no materials
    'false': 0
    'true': 50

  freeweapon:
    # Makes Weapons cost no materials
    'false': 0
    'true': 50

  seasonal:
    # Makes it so seasonal armor and weapons are added to the pool for free weapons and armors.
    'false': 50
    'true': 0

  endemiclife:
    # Adds catching basic endemic life to the location pool.
    'false': 50
    'true': 0

  rareendemic:
    # Adds catching rare endemic life to the location pool.
    # These are animals that will likely appear during the game but you may need to seek them out.
    'false': 50
    'true': 0

  legendendemic:
    # Adds catching legendary endemic life to the location pool.
    # You will need to seek these animals in their specific conditions.
    'false': 50
    'true': 0

  specialized_tools:
    # Adds specialized tools to the item pool and location pool.
    # Note: Currently the tool slots are not taken into account and will be unlocked per usual.
    'false': 0
    'true': 50

  overpowered_tools:
    # Adds the upgraded form of specialized tools to the item pool.
    # Note: This does not have an effect if selecting Master Rank.
    'false': 0
    'true': 50

  zennyweight:
    # Sets the weight of receiving an amount of Zenny
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 200
    150: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-200: 0 # random value between 1 and 200

  chanceweight:
    # Sets the weight of receiving a Chance Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  meldingweight:
    # Sets the weight of receiving a Melding Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  junkweight:
    # Sets the weight of receiving a Junk Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ingredientweight:
    # Sets the weight of receiving an Ingredient Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ammoweight:
    # Sets the weight of receiving an Ammo Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  buffweight:
    # Sets the weight of receiving a Buff Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  utilityweight:
    # Sets the weight of receiving a Utility Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  healingweight:
    # Sets the weight of receiving a Healing Loot Box
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
